I'm a 3D artist that primarily specializes in Hardsurface assets. I have experience building and managing art teams while seeing a project from the beginning stages all the way through completion. I often keep one foot in the technical side of things from rigging, shader work, and creating and managing internal/external art pipelines.
Outside of work, I'm passionate about mountain biking, industrial design/manufacturing, rapid prototyping technology, motorsport and automotive design.